I’ve long been committed to joining the AcaGameia blog, filling a gap it has in the table-top wargaming space. Only now (after two successful AcaGameia events) am I jumping into it. I can largely attribute this to two things: Seth and Tim are amazing at this bloggy-talk-talk business I just don’t know where to start
Tag: games
The 22 Rules of Gamemastering (Adapted from Pixar): Part 12
Everyone’s got opinions; your characters should have them too.
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The 22 Rules of Gamemastering (Adapted from Pixar): Part 11
Strategies for keeping your game fresh, described with the assistance of John Cleese.
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The 22 Rules of Gamemastering (Adapted from Pixar): Part 10
Write things down. Take notes. See how it all looks when not seen through the fuzzy vision of your daydreaming.
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The 22 Rules of Gamemastering (Adapted from Pixar): Part 9
Good GM’s imitate. Great GM’s steal.
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Linkbait: They’re not coming for your games
There’s a really good article at Polygon, and I think you should read it.
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The Unexpected Return
The panel at the bottom of the cell door slid away briefly as a tray with a single cup of coffee slid through. The prisoner turned, picked up the cup, and sniffed. Dark roast Colombian, he thought as he turned back to the computer screen that was the only light in the cell. While Herr