Can I just say, the Indomitus Crusade went from “oo dats cool” in its little trailer at the launch of 8th to one of my favorite things in the current lore. Here’s why… At the start of 8th, things were very grim. Almost irritatingly to me, as things are just perpetually always grimmer in 40k
After five months and nary a peep, one question remains on everyone’s (somebody’s…nobody’s…) mind…where is Tim? Where did he go? WHEN did he go? Read on to find out!
Creating space for believable responses will pay off in engagement.
Turning a bad plot into a good game session is a great way to get something positive out of that horrible, horrible memory.
Cheat in service to the story and conflict, not in the interests of covering someone’s blunder.
Revision is good up to a point, but after that you’re just spinning your wheels.
R-E-C-Y-C-L-E Recycle (your old ideas)!
If you play your cards right, stakes are where you see the payoff for getting your players invested in your world.
Reactions are important to get right, because they underpin your players’ understanding of what events mean in the world.
It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.