It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 13”
It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 13”