Feature Editorial: Ponies at Capitol Square: Trotcon in Columbus

Feature Editorial: Ponies at Capitol Square: Trotcon in Columbus

This past weekend I attended Trotcon, a My Little Pony convention that takes place every year at the Sheraton in Columbus. This was my second year attending Trotcon, so I managed to take things in at a more reasonable pace. The convention has, for the most part, a relaxed welcoming atmosphere; while the majority of

Recollecting: Castle of the Winds

Recollecting: Castle of the Winds

When I was little, the bulk of my PC gaming came from downloading shareware titles from the considerable libraries of Apogee and Epic Megagames. It’s was from Epic’s collection that I encountered first roguelike game: Rick Saada’s Castle of the Winds. CotW had all the hallmarks of the genre, such as tile-based, turn-based movement, unidentified magical items,

Linkbait: Jamie Griesemer talks balance and Halo

Linkbait: Jamie Griesemer talks balance and Halo

Someone on Twitter posted a link to this Game Developers Conference presentation from 2010, in which Jamie Griesemer spends an hour describing the game balancing process using the specific instance of changing the sniper rifle firing time by two-tenths of a second for Halo 3. This is interesting not just as a rare instance of

Recollecting: Fantasy General

Recollecting: Fantasy General

Fantasy General is a somewhat obscure offshoot of SSI’s venerable Panzer General series. It’s a game I’ve been playing on and off since I was very young, but have yet to play to completion (maybe this time!). While I wouldn’t characterize my relationship to the game as “love/hate,” I do have mixed feelings about it and

Feature Editorial: Strength and Vulnerability

It seems a fair bit of controversy has arisen over the E3 trailer for Rise of the Tomb Raider, owing to its depiction of Lara Croft speaking with a therapist. For the tl;dr crowd, I direct you to my tweet from earlier embedded below, but for everyone else, I’d like to talk about context and comparison.

First, some real talk: It takes a lot of strength to admit that you have a mental problem and need professional help, especially given the way in which mental illness is stigmatized by our culture. It also takes a lot of strength to open up to a therapist, something which Lara may be struggling with, depending on how you interpret her fidgeting in the trailer. Absent context, Lara is being depicted as a strong character who is doing something many people who have experienced similar trauma are unwilling or unable to do.

In context, though, Lara is a video game protagonist whose trailer was played at the same event as trailers for a new Halo game and a new Witcher game. Master Chief and Geralt are not known for experiencing trauma, as we understand it. They kill innumerable enemies and have their lives threatened on countless occasions without batting an eye. Consider the opening act of Halo, in which Master Chief escapes the crashing Pillar of Autumn in a pod full of marines, all of whom die on impact. He doesn’t even pause to reflect on the deaths of so many around him, instead simply picking himself up and moving on. We are so inured to this emotionless approach in games that this doesn’t even scratch suspension of disbelief.

Even when video game protagonists aren’t portrayed as emotionally dead to trauma, they remain fully functional. Adam Jensen in Deus Ex: Human Revolution has experienced a great deal of physical and emotional trauma, having been nearly killed, lost the woman hNVcWce was supposed to protect (and was obviously carrying a torch for), and having been invasively augmented without his consent. The game drops indications that he isn’t coping well all over the place: The broken mirror in his apartment, his drinking, the use of his sunglasses as a barrier between him and other people, and his obsession with the incident that caused all this trauma. But he never sees a therapist and he never experiences any difficulty being a hyper-competent commando.

Lara Croft is strong to seek therapy, yes, but depicting it depicts her as vulnerable in a way other (male) protagonists are not. This vulnerability is easily mistaken for weakness, especially when we mistake the emotional invulnerability of other protagonists as strength. It should come as no surprise, then, that people are rankled by seeing one of the few female protagonists in mainstream gaming once again being portrayed as vulnerable. I imagine few people have forgotten that prior to the previous Tomb Raider coming out, we were told by executive producer Ron Rosenberg that their aim was to encourage the player to want to protect Lara rather than project themselves into her place. It’s hard not to see this as a continuation of that thought process.

It would be nice to interpret the Rise of the Tomb Raider as a straightforward step in the direction of portraying video game characters as human beings as opposed to sociopathic murder gods, but the fact that it’s Lara and only Lara casts doubt on that narrative. The best solution would be more vulnerable male protagonists and more female protagonists of varying vulnerability, but that is probably too much to hope for from the likes of Microsoft, EA, or Sony. That said, I haven’t exactly done a thorough survey of the gaming landscape. If anyone can point me to more examples of video game characters seeking out therapy or mental help, whether from AAA developers or not, I’d love to hear about it.

Link with a View: Degenerative Strategy

Krystian Majewski recently published a post called Netrunner: The Way to Win is Not to Play in which he discusses the way in which certain powerful strategies in Netrunner function by subverting the normal flow of play and ideally cutting out your opponent’s ability to do anything. Go read that now, because it’s an interesting look

Recollecting: Master of Orion 2

Recollecting: Master of Orion 2

Yesterday’s Expansion Pack has me thinking a lot about technological advancement, so come with me as I muse about that classic 4X space strategy game, Master of Orion II. MoO2’s “tech tree” is really just eight parallel lines representing different fields of scientific advancement, from biology to physics to sociology. There is no cross-pollination between

Expansion Pack: Timeline: Inventions

Expansion Pack: Timeline: Inventions

This feature is a companion to my board game reviews on the Extra Life Community Blog. You can find my review of Timeline: Inventions here. One of the interesting patterns that arose as I was playing Timeline: Inventions was the way in which people would be wrong. More often than not, when someone guessed at

The Unexpected Return

The Unexpected Return

The panel at the bottom of the cell door slid away briefly as a tray with a single cup of coffee slid through. The prisoner turned, picked up the cup, and sniffed. Dark roast Colombian, he thought as he turned back to the computer screen that was the only light in the cell. While Herr

Feature Editorial: On Spoilers

(Note: I am going to try my best to avoid specific spoilers in the post, but I will have to refer to the existence of things which could be spoiled. And I totally spoil The Empire Strikes Back and Final Fantasy 7, because I consider those to fall under It Was His Sled at this point. Fair Warning.) Thinking