I nitpick a couple of aspects of Ultima 7, but only because I care.
One of the things I like about looking at older video games is that it gives an opportunity to see the early experiments of the medium. Rogue Entertainment’s Strife is both one of the last games to use the Doom engine and one of the first FPS games to use RPG conventions like improving skills, an involved,
Inherit the Earth: A flawed adventure game with a lot of great story moves and a setting with plenty of mystery.
This week, I revisit a side game from the venerable Ultima series.
Come with me to the old days of educational video games.
A classic of the shoot ’em up genre, and no one can convince me otherwise.
A.K.A.: Imperialism… IN A FANTASY WOOOOOORLD!
I wasn’t planning on following up my post on Castle of the Winds with another roguelike, but I picked up Risk of Rain from the Steam Summer Sale and so I’ve got the genre on my brain. With that in mind, I’m going to talk about my youthful love affair with Ancient Domains of Mystery.
When I was little, the bulk of my PC gaming came from downloading shareware titles from the considerable libraries of Apogee and Epic Megagames. It’s was from Epic’s collection that I encountered first roguelike game: Rick Saada’s Castle of the Winds. CotW had all the hallmarks of the genre, such as tile-based, turn-based movement, unidentified magical items,
Fantasy General is a somewhat obscure offshoot of SSI’s venerable Panzer General series. It’s a game I’ve been playing on and off since I was very young, but have yet to play to completion (maybe this time!). While I wouldn’t characterize my relationship to the game as “love/hate,” I do have mixed feelings about it and