When I was little, the bulk of my PC gaming came from downloading shareware titles from the considerable libraries of Apogee and Epic Megagames. It’s was from Epic’s collection that I encountered first roguelike game: Rick Saada’s Castle of the Winds. CotW had all the hallmarks of the genre, such as tile-based, turn-based movement, unidentified magical items,
Recollecting: Castle of the Winds
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