The Wargaming Series is written about concepts and experiences that focus primarily on my time with Warhammer 40,000 – but most of it applies to all tabletop wargames. A good RPG has an engaging skill and combat system, deep lore, and the right amount of customization. A great RPG requires a GM to weave it into
For National Women’s Month, Waffle Bite #1: Women Videogame Characters
R-E-C-Y-C-L-E Recycle (your old ideas)!
If you play your cards right, stakes are where you see the payoff for getting your players invested in your world.
I’ve long been committed to joining the AcaGameia blog, filling a gap it has in the table-top wargaming space. Only now (after two successful AcaGameia events) am I jumping into it. I can largely attribute this to two things: Seth and Tim are amazing at this bloggy-talk-talk business I just don’t know where to start
Reactions are important to get right, because they underpin your players’ understanding of what events mean in the world.
It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.
Everyone’s got opinions; your characters should have them too.
Strategies for keeping your game fresh, described with the assistance of John Cleese.
Write things down. Take notes. See how it all looks when not seen through the fuzzy vision of your daydreaming.