Scraps of ideas for roleplaying games: This one is about the implications of using magic to see past events.
The 22 Rules of Gamemastering (Adapted from Pixar): Part 9
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Good GM’s imitate. Great GM’s steal.
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RPG Scrapbook: Monster Hunter Moody
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RPG Scrapbook is where I post random ideas you can steal for a game. This time: a particular style of monster hunting which leaves traces behind.
The 22 Rules of Gamemastering (Adapted from Pixar): Part 8
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Ways to get unstuck when your game can’t advance.
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The 22 Rules of Gamemastering (Adapted from Pixar): Part 7
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Advice on something I’m really bad at doing: Finishing your campaign, no matter what.
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Roundtable Voyager: S01E14 – Jetrel
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Nearly every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Jetrel,” and share your thoughts!
Roundtable Voyager: S01E14 – Faces
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Nearly every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Faces,” and share your thoughts!
The 22 Rules of Gamemastering (Adapted from Pixar): Part 6
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This is how your game ends: Not with a cutscene, but with a conversation.
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Roundtable Voyager: S01E13 – Cathexis
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Every week (well, now every week) we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Cathexis,” and share your thoughts!
The 22 Rules of Gamemastering (Adapted from Pixar): Part 5
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Challenging a character with the opposite of what they’re good at: Something to do very very carefully.
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