Creating space for believable responses will pay off in engagement.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 20”
Creating space for believable responses will pay off in engagement.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 20”
Turning a bad plot into a good game session is a great way to get something positive out of that horrible, horrible memory.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 19”
Cheat in service to the story and conflict, not in the interests of covering someone’s blunder.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 18”
Revision is good up to a point, but after that you’re just spinning your wheels.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 17”
R-E-C-Y-C-L-E Recycle (your old ideas)!
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 16”
If you play your cards right, stakes are where you see the payoff for getting your players invested in your world.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 15”
Reactions are important to get right, because they underpin your players’ understanding of what events mean in the world.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 14”
It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 13”
Ways to get unstuck when your game can’t advance.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 8”
Advice on something I’m really bad at doing: Finishing your campaign, no matter what.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 7”