A skeleton for your plots and characters.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 3”
A skeleton for your plots and characters.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 3”
Two rules that both relate to how you can mold your story to better suit your players.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 2”
If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 1”
I nitpick a couple of aspects of Ultima 7, but only because I care.
One of the things I like about looking at older video games is that it gives an opportunity to see the early experiments of the medium. Rogue Entertainment’s Strife is both one of the last games to use the Doom engine and one of the first FPS games to use RPG conventions like improving skills, an involved,
Continue Reading “Recollecting: Rogue Entertainment’s Strife”
Inherit the Earth: A flawed adventure game with a lot of great story moves and a setting with plenty of mystery.
This week, I revisit a side game from the venerable Ultima series.
It’s time to listen to us ramble on again with k8monstrs closet of feminism/geekery! This time we took up the subject of Dragon Age II, talking about everything we enjoyed about the game (which was apparently what everyone else hated) as well as the parts we thought were lacking (which were also things everyone hated). We’re
Continue Reading “Waffling Around Games Ep. 2: Dragon Age II”
There’s a really good article at Polygon, and I think you should read it.
Continue Reading “Linkbait: They’re not coming for your games”
A short little link here that I find pretty cool. The Twitter account @NEWS_XX14 tweets headlines from newspapers published on the same day in 1914.