The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.

Recollecting: Rogue Entertainment’s Strife

Recollecting: Rogue Entertainment’s Strife

One of the things I like about looking at older video games is that it gives an opportunity to see the early experiments of the medium. Rogue Entertainment’s Strife is both one of the last games to use the Doom engine and one of the first FPS games to use RPG conventions like improving skills, an involved,

Waffling Around Games Ep. 2: Dragon Age II

Waffling Around Games Ep. 2: Dragon Age II

It’s time to listen to us ramble on again with k8monstrs closet of feminism/geekery! This time we took up the subject of Dragon Age II, talking about everything we enjoyed about the game (which was apparently what everyone else hated) as well as the parts we thought were lacking (which were also things everyone hated). We’re