Tim on (table)Top : Doomtown and the Merging of Theme and MechanicsPosted By: MausimHausPosted On: 04/24/2020 Tim on (table)Top : Doomtown and the Merging of Theme and Mechanics After five months and nary a peep, one question remains on everyone’s (somebody’s…nobody’s…) mind…where is Tim? Where did he go? WHEN did he go? Read on to find out! Continue Reading “Tim on (table)Top : Doomtown and the Merging of Theme and Mechanics” →
The 22 Rules of Gamemastering (Adapted from Pixar): Part 13Posted By: Seth BrodbeckPosted On: 02/18/2015 The 22 Rules of Gamemastering (Adapted from Pixar): Part 13 It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game. Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 13” →
The 22 Rules of Gamemastering (Adapted from Pixar): Part 2Posted By: Seth BrodbeckPosted On: 10/23/2014 The 22 Rules of Gamemastering (Adapted from Pixar): Part 2 Two rules that both relate to how you can mold your story to better suit your players. Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 2” →