Strategies for keeping your game fresh, described with the assistance of John Cleese.
Write things down. Take notes. See how it all looks when not seen through the fuzzy vision of your daydreaming.
Good GM’s imitate. Great GM’s steal.
Ways to get unstuck when your game can’t advance.
Advice on something I’m really bad at doing: Finishing your campaign, no matter what.
This is how your game ends: Not with a cutscene, but with a conversation.
Challenging a character with the opposite of what they’re good at: Something to do very very carefully.
This week, advice on streamlining your game to everyone’s benefit.
A skeleton for your plots and characters.
Two rules that both relate to how you can mold your story to better suit your players.