The 22 Rules of Gamemastering (Adapted from Pixar): Part 19

The 22 Rules of Gamemastering (Adapted from Pixar): Part 19

Turning a bad plot into a good game session is a great way to get something positive out of that horrible, horrible memory.

The 22 Rules of Gamemastering (Adapted from Pixar): Part 15

The 22 Rules of Gamemastering (Adapted from Pixar): Part 15

If you play your cards right, stakes are where you see the payoff for getting your players invested in your world.

The 22 Rules of Gamemastering (Adapted from Pixar): Part 14

The 22 Rules of Gamemastering (Adapted from Pixar): Part 14

Reactions are important to get right, because they underpin your players’ understanding of what events mean in the world.

The 22 Rules of Gamemastering (Adapted from Pixar): Part 13

The 22 Rules of Gamemastering (Adapted from Pixar): Part 13

It’s not enough to have an idea that gets you excited; you have to pin down what is exciting about that idea if it’s going to drive your game.