Tim on (table)Top: So What ARE Roleplaying Games?

Tim on (table)Top: So What ARE Roleplaying Games?

This week Tim looks at the ways in which tabletop roleplaying books have defined what it is they actually try to get players to do, much in the same way people ask him how that History Degree is working out for him. Great. It’s going great.

The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.