The 22 Rules of Gamemastering (Adapted from Pixar): Part 5

The 22 Rules of Gamemastering (Adapted from Pixar): Part 5

Challenging a character with the opposite of what they’re good at: Something to do very very carefully.

The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

The 22 Rules of Gamemastering (Adapted from Pixar): Part 1

If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.