This is how your game ends: Not with a cutscene, but with a conversation.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 6”
This is how your game ends: Not with a cutscene, but with a conversation.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 6”
Every week (well, now every week) we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Cathexis,” and share your thoughts!
Challenging a character with the opposite of what they’re good at: Something to do very very carefully.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 5”
This week, advice on streamlining your game to everyone’s benefit.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 4”
Every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Heroes and Demons,” and share your thoughts!
Continue Reading “Roundtable Voyager: S01E12 – Heroes and Demons”
A skeleton for your plots and characters.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 3”
Every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “State of Flux,” and share your thoughts!
Continue Reading “Roundtable Voyager: S01E11 – State of Flux”
Every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Prime Factors,” and share your thoughts!
Continue Reading “Roundtable Voyager: S01E10 – Prime Factors”
This week Tim looks at the ways in which tabletop roleplaying books have defined what it is they actually try to get players to do, much in the same way people ask him how that History Degree is working out for him. Great. It’s going great.
Continue Reading “Tim on (table)Top: So What ARE Roleplaying Games?”
Two rules that both relate to how you can mold your story to better suit your players.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 2”