Everyone’s got opinions; your characters should have them too.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 12”
Everyone’s got opinions; your characters should have them too.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 12”
Strategies for keeping your game fresh, described with the assistance of John Cleese.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 11”
Write things down. Take notes. See how it all looks when not seen through the fuzzy vision of your daydreaming.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 10”
Scraps of ideas for roleplaying games: This one is about the implications of using magic to see past events.
Good GM’s imitate. Great GM’s steal.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 9”
RPG Scrapbook is where I post random ideas you can steal for a game. This time: a particular style of monster hunting which leaves traces behind.
Ways to get unstuck when your game can’t advance.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 8”
Advice on something I’m really bad at doing: Finishing your campaign, no matter what.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 7”
Nearly every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Jetrel,” and share your thoughts!
Nearly every week we put together a Roundtable discussion about an episode of Star Trek: Voyager. Come read about this week’s episode, “Faces,” and share your thoughts!