If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 1”
If you want interesting stories, the characters have to try. If you want their players to try, then failure has to be viable, or at least recoverable from.
Continue Reading “The 22 Rules of Gamemastering (Adapted from Pixar): Part 1”