Someone on Twitter posted a link to this Game Developers Conference presentation from 2010, in which Jamie Griesemer spends an hour describing the game balancing process using the specific instance of changing the sniper rifle firing time by two-tenths of a second for Halo 3. This is interesting not just as a rare instance of someone pulling back the curtain on AAA game development to talk nuts and bolts, but also as an informative way to think about balancing games. While the specific context is competitive multiplayer, there are bits of advice that are salient to any game. There are a few tips he provides that I would even apply directly to tabletop games.
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